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- New setting "Text and button size" (Normal / Large / Extra large): scales text, icons and buttons on top of the phone's density (App.UI_SCALES) - Larger default text, rows, tiles, touch targets and player icons; all sizes now live in res/values/dimens.xml - Seek bar knob drawn in code, since Android 2.x caches XML shapes at the size they were first loaded - Full-width buttons wrap to two lines instead of cutting words off - Shorter labels so they fit 240x320 screens in both languages - tools/check_fit.py checks that UI texts fit their slots at every size and language using Droid Sans metrics; build.sh runs it and setup_toolchain.sh fetches the font Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
1.2 KiB
XML
22 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Full-width row: on a 240 px screen two side by side cut their titles short. -->
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="@dimen/tile"
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android:orientation="horizontal"
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android:gravity="center_vertical"
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android:background="@drawable/bg_tile"
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android:paddingLeft="12dp"
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android:paddingRight="10dp"
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android:clickable="true"
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android:focusable="true">
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<ImageView android:id="@+id/tile_icon" android:layout_width="@dimen/tile_icon" android:layout_height="@dimen/tile_icon" />
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<LinearLayout android:layout_width="0dp" android:layout_height="wrap_content"
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android:layout_weight="1" android:orientation="vertical" android:paddingLeft="12dp">
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<TextView android:id="@+id/tile_title" style="@style/Title"
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android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="@dimen/text_tile" />
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<TextView android:id="@+id/tile_sub" style="@style/Sub"
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android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="@dimen/text_small" />
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</LinearLayout>
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</LinearLayout>
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