- New setting "Text and button size" (Normal / Large / Extra large): scales
text, icons and buttons on top of the phone's density (App.UI_SCALES)
- Larger default text, rows, tiles, touch targets and player icons; all sizes
now live in res/values/dimens.xml
- Seek bar knob drawn in code, since Android 2.x caches XML shapes at the
size they were first loaded
- Full-width buttons wrap to two lines instead of cutting words off
- Shorter labels so they fit 240x320 screens in both languages
- tools/check_fit.py checks that UI texts fit their slots at every size and
language using Droid Sans metrics; build.sh runs it and setup_toolchain.sh
fetches the font
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Interface in Galician by default regardless of the phone's language, with
English selectable under Axustes -> Idioma; switching rebuilds the screens
- All text in tools/strings.py (key -> English, Galician), generating
res/values/strings.xml (gl) and res/values-en/strings.xml; layouts now use
string resources
- util/Tr.java: translations for the network and Plex layers, which can't
read Android resources (falls back to English in desktop tests)
- net/RefusedException: distinguish "server answered but refused" from
connection failures
- The connection log stays in English for troubleshooting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>