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Minamp 1.6: adjustable UI size, larger text and controls
- New setting "Text and button size" (Normal / Large / Extra large): scales text, icons and buttons on top of the phone's density (App.UI_SCALES) - Larger default text, rows, tiles, touch targets and player icons; all sizes now live in res/values/dimens.xml - Seek bar knob drawn in code, since Android 2.x caches XML shapes at the size they were first loaded - Full-width buttons wrap to two lines instead of cutting words off - Shorter labels so they fit 240x320 screens in both languages - tools/check_fit.py checks that UI texts fit their slots at every size and language using Droid Sans metrics; build.sh runs it and setup_toolchain.sh fetches the font Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -54,6 +54,14 @@ PY
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python3 "$PROJ/tools/patch_bc_dalvik.py" bcsrc
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fi
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echo "== Droid Sans (Android 2.x's font), for tools/check_fit.py"
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if [ ! -f fonts/droidsans-regular.ttf ]; then
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mkdir -p fonts dl/fonts
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curl -sSL -o dl/droid.tgz "$(curl -sS https://registry.npmjs.org/connect-fonts-droidsans/latest | python3 -c 'import json,sys;print(json.load(sys.stdin)["dist"]["tarball"])')"
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tar xzf dl/droid.tgz -C dl/fonts
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cp dl/fonts/package/fonts/latin/droidsans-regular.ttf dl/fonts/package/fonts/latin/droidsans-bold.ttf fonts/
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fi
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echo "== signing key"
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if [ ! -f minamp.keystore ]; then
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if [ -f "$PROJ/signing/minamp.keystore" ]; then cp "$PROJ/signing/minamp.keystore" .; else
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