Minamp 1.6: adjustable UI size, larger text and controls

- New setting "Text and button size" (Normal / Large / Extra large): scales
  text, icons and buttons on top of the phone's density (App.UI_SCALES)
- Larger default text, rows, tiles, touch targets and player icons; all sizes
  now live in res/values/dimens.xml
- Seek bar knob drawn in code, since Android 2.x caches XML shapes at the
  size they were first loaded
- Full-width buttons wrap to two lines instead of cutting words off
- Shorter labels so they fit 240x320 screens in both languages
- tools/check_fit.py checks that UI texts fit their slots at every size and
  language using Droid Sans metrics; build.sh runs it and setup_toolchain.sh
  fetches the font

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
xockoandClaude Opus 5.5 committed 2026-10-15 08:02:49 +02:00
1 parent fa67e95fde
commit bbdab09f83
32 files changed
+457 -190

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@@ -22,6 +22,13 @@ javac -nowarn -Xlint:-options -source 8 -target 8 -encoding UTF-8 -g:source,line
-d $OUT/classes @$OUT/sources.txt 2>&1 | grep -v -E '^Picked up|^Note:' || true
test -f $OUT/classes/com/minamp/HomeActivity.class
echo "== text fit check (240x320, all languages and sizes)"
if [ -f "$T/fonts/droidsans-regular.ttf" ]; then
python3 tools/check_fit.py "$T/fonts" || { echo "Some texts don't fit their space (see above)"; exit 1; }
else
echo "(skipped: run tools/setup_toolchain.sh to fetch the Droid Sans font)"
fi
echo "== Dalvik 2.x link check"
python3 tools/scan_dalvik.py $OUT/classes $ANDROID_JAR > $OUT/dalvik-scan.txt
if ! grep -q "^total patterns: 0$" $OUT/dalvik-scan.txt; then